Starter Basethe Mechanic



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A unique combination of real-time strategy and merge mechanics, Top War: Battle Game offers plenty of challenge and excitement that anyone can easily pick up and play. With gameplay mechanics that are comes much simpler than most MMORTS games, you can dive in and enjoy Top War: Battle Game with a little less pressure to push hard forward.

Top War: Battle Game sets you on a role of a base commander, with troops to lead into battle covering land, sea, and air. In contrast with the usual upgrade mechanics found in all other MMORTS games, merging units and buildings are your means of upgrading your forces. It will not be all about engaging in combat all the time, as you will constantly be scouring for resources to sustain your base and army’s growth and development.

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  4. The Outer Worlds may not quite be the largest RPG we’ve ever seen, but it sure does have a great deal of stuff to explore and experiment with, from the first moments (or in my case, half-hour) of character creation to the many different quests, enemy types, combat mechanics, stories, and interconnected systems you’ll encounter throughout your travels.

As you make progress, heroes you unlock as well as the enhancements you discover and create will be key to customizing your army’s strength. While you can grow and become strong on your own, however, some feats require you to join up with others to accomplish the bigger tasks. PvE combat serves as a test of your power and strategic proficiency as you will soon be pitting your army against most other players. If you enjoy real-time strategy games as well as merge games, then check this game out and discover an addictive MMORTS that will keep you hooked for hours!

The merge mechanics in addition to the usual features of an MMORTS are presented in an easily understandable tutorial as you begin playing Top War: Battle Game. For the most part, the short texts found within each item or window can help you understand what you need to do to move forward as well. While the tutorial only covers the most basic concepts, everything else you will unlock as you reach higher levels follow the same core principle. You will certainly breeze through the first waves of enemies you encounter as you unlock more land to expand your base but naturally, challenges will require more and more power later on.

If you just started playing the game and have been stuck on a particular challenge, or simply looking for more efficient ways to level up and raise your army’s power, then read our detailed Top War: Battle Game beginner’s guide! Our compilation of tips, cheats and strategies will help you make the most out of every minute you spend on the game!

1. Follow The Campaign Tasks

The start of your campaign in Top War: Battle game takes you through the first few tasks as part of the tutorial. Once you are free to engage in whatever activity you choose, taking a look at the progressive list of campaign objectives is still the best way to guide you and plan ahead better. To see the full list of campaign tasks, simply tap on the exclamation mark at the bottom left side of your screen. Take note that while most of these objectives relate to continuously upgrading your barracks and gold mine, there are some that can be accomplished outside of the usual requirements. Beyond the rewards you earn for every milestone reached, the list of campaign tasks also serve as a guide for you to know what activity to focus on next.

In addition to campaign task objectives that serve as milestones in Top War: Battle Game, Reward Quests are also available on the other tab. These tasks serve as daily missions you should accomplish and mostly include activities you should typically engage in as you play the game. There are rewards to be earned per activity done and based on how many you accomplish, additional gift boxes can be earned. Additionally, your activity here determines how soon you can earn a military rank promotion, which in turn earns you better rewards moving forward. You also earn legion points that you can exchange for a wide variety of resources at the Legion Shop.

2. Understand The 11 Core Upgrade Points

While there are some unique structures you can build or find as you expand your base camp, the basics boil down to 4 main structures that you will continuously upgrade. These are the gold mine, the barracks, the naval base, and the air base. The gold mine is your primary source of funds for construction and training. The latter 3 structures are your production buildings for all your combat units as categorized by the type of units they are.

The structure level indicates its level when you build it but it does not necessarily delimit the merge level cap of the same structure. This means that you may only be able to build a level 10 gold mine, but can merge it all the way to level 14. For the most part, therefore, the merge level of each structure is expectedly higher than its build level. You can farm for structure level resources needed from gold mines and rebel armed forces in the field map.

Moving on to merge levels, these should be a bigger priority than structure levels as you would want to keep merge levels higher than the former. The only time to stop farming for these resources and focus on structure level resources is when you merge levels are 3 levels higher than its building level counterpart. You can scour the world map for merge resources from separatist regimes and oil fields.

Last on the list and first priority should be the unit force combination level. Like the relationship between structure levels and merge levels, land force combination, navy force combination, and air force combination levels can each go 3 levels higher than their respective structure merge levels. Considering everything, therefore, you can have a level 11 barracks construction level, a level 14 barracks combination level, and a level 17 land force combination level. You can farm for the needed resources for force combination via the farm lands and the mercenary organizations in the world map.

You can view all of the structure construction, structure merge, and unit combination levels by clicking on your research center which should be unlocked within the tutorial. Take note that the numbers indicated on each icon represents the next level of upgrade so you need to deduct 1 to determine your current level for each item. Light-colored icons mean that you can upgrade them once you collect the needed resources while blackened icons need to be unlocked first or require the fulfillment of an upgrade as explained above. Be sure to frequently visit your research lab to perform upgrades as well as to stay on track as to what you need to farm for the most.

A word of caution, though: be sure to merge as many, if not all, of your lower level units before you upgrade the build and merge structure levels. You will no longer be able to produce lower level units once the structure produces the next level ones so try not to leave anyone behind. If push comes to shove, you can tap and hold on the left out unit and tap on the trash bin to delete it.

3. Always Multitask

Multitasking is a core task in any strategy game that centers on base building and army development. Initially, most of your time will be spend on unit production as it will be fast enough to produce units at lower levels and it can keep you busy along with accomplishing initial quest objectives and claiming rewards. As you make further progress, and as units reach new levels, it will take a lot longer to produce them.

If you can afford the space within your camp, make sure that your production line is always busy. Each production building can queue up to 5 units at a time and once the number goes down, you can tap on it again to max the queue out. Once you have every building production queue full, it’s time to head out and venture into the world map to obtain more resources.

There is a limited energy when hunting enemies at the world map. Each battle will cost you 5 energy and for the most part, it takes a while to replenish this energy. While there is enough to spend on a hunt, you should continuously deploy a squad and search for the respective units to earn the priority resource. Again, its mercenary organization for unit merge level, separatist regime for building merge level, and rebel armed force for building construction level.

Likewise, once you click on the attack button after finding your target, be sure to compare your squad’s total power against the enemy squad’s total power. It may happen that you will receive a warning that the enemy is too powerful for you. Most of the time, especially if your total power is greater, you can still win the battle.

Once you have depleted your stamina and will no longer be able to engage in hunts, deploying squads on the gathering spots will be your next activity. Keep in mind that gathering resources take hours to accomplish and while you obtain resources gradually, pulling out your units before earning their max capacity may not be the best move especially if the resource spot is far from your base.

While spending energy and hunting enemies, you can always take quick looks at your base and tend to production and gold mine collection. On gathering resources from farming spots, fell free to leave the deployed units awhile and tend to other matters at hand.

4. Keep Things Organized To Maximize Space

Unlocking more areas around your base and duking it out with stationed enemies to claim the land is actually the easier part of managing your camp’s growth. If the enemy’s total strength outranks yours, then it should be a no-go. It only means you need to level up your troops more and wait for a later try to come back and try again. If it is a level requirement issue, it’s the same thing. You simply need to upgrade and build more to earn experience points to reach the required level to unlock another area.

The harder objective is actually cleaning your base up and cleaning it up good. There really is no concrete rule on how you should do it exactly as it should be based on your preference. The general idea is to maximize space and at the same time make it very easy for you to find whatever it is you are looking for. For one, a cleaner base camp as far as layout and space management is concerned leaves you more space for production as well as extra areas to build structures for merging.

As you will also earn extra units at some points in the game either thru conquering new areas or ad rewards whenever you merge a new unit, having a clean space to work with makes it easy to find every unit you have. Keep in mind as well that you can move units around even while they are being trained or are deployed outside the base.

Gold will always be an essential commodity to ensure a steady, sustainable growth of your camp and armies. While you will have tons to spare early in the game, you will soon find yourself needing more and more as the costs of upgrades, production and new feature exponentially increase. If you can afford enough space, feel free to set up more gold mines to boost gold production. In a similar manner, you can boost production of units as well by prepping more than one building and essentially boost training speed.

5. Join An Alliance As Soon As You Can

Like MMORPGs, playing MMORTS games always means that there are guilds, alliances, factions, or similar player groups that you should be a part of. Given that these online games definitely have more PvP content towards the latter end, it is absolutely necessary to be a part of one alliance not just to dramatically lessen enemies around you but to also boost your growth further through cooperative quests and missions.

Luckily enough, there are a lot of active players in Top War: Battle Game and consequently, it leaves numerous active guilds to choose from. You simply need to click on the alliance icon at the bottom right side of your screen (it’s below the heroes icon).

Once you have been accepted by the alliance leader, make sure that you do your share in donating gold for tech development that will benefit each and every other member. Donation earns you experience points as well as alliance points that you can use to purchase a variety of items at the shop.

Occasionally, you can claim gifts from the alliance as well, based on every member’s accomplishment on events and Warhammer battles. Pay attention to notifications appearing on the alliance icon as some members may need your assistance for an amass attack on an enemy camp or a Warhammer. Likewise, you can also call for help as well as ask for gold donations if you are in dire need of the same.

6. Watch Some Ads For Freebies

One of the ad boosts you will often see early on is presented to you whenever you unlock a new unit through merging. Watching a 15 to 30-second video ad gives you a free unit outright. Naturally, the higher the level of the unit you just merged, the more valuable this opportunity becomes. Be sure to check your bag afterwards as the free unit will wind up there and you will need to tap on it to deploy the unit in your camp.

Regardless of whether or not you are low on gold, make it a habit to click the plus icon beside your gold at the top of your screen. You can claim free gold up to 3 times per day and the amount depends on your progress in the game. With gems being the premium currency in the game that is a lot more challenging to earn than gold, every opportunity to get free gems should not be missed. You can watch up to 5 video ads through the icon at the upper left corner of your screen and earn free gems.

Whenever you claim your daily login reward, be sure to spend a little time to watch an ad to double your earnings. Last, but not the least, is the gold collector structure you will unlock early in the game. It runs for 4 hours per charge to ensure that gold from your gold mine will be automatically collected. You can charge it more by watching some ads up to some limit.

7. Enhance Your Best Heroes

Every squad you deploy needs a commander and in Top War: Battle Game, heroes lead your army. You will obtain some free heroes within the tutorial as well as through some events but for the rest of them, it requires RNG luck and a lot of grinding. In any case, each hero is built towards providing a buff to a certain class of units so take note of whether they have attributes that support land, sea, or air units. There are free chances to earn heroes and shards through recruitment so make it a point to click on the Hero Recruitment button at the hero page to claim your daily attempts.

Once you unlock a hero, tap on his or her icon to go to that hero’s respective page. You will be able to level up that hero using military manuals and reaching a certain milestone through levels will unlock an extra slot where you can equip skills. Be sure to check the bonus info to see the hero’s overall impact to the squad that he or she leads. Remember that you can claim free skill shards as well through the recruitment page, so expend all 3 attempts daily.

Earning extra shards of the heroes you have unlocked is no waste at all as you will need these shards to ascend the hero rank his star level up. Each ascension level is broken down into 5 phases so it will take a long while to ascend a hero even just to star rank 2. It is only natural to not have as many skills to choose from early on and you will basically just settle with your top hero equipped with whatever skill you have but as you make progress and earn more heroes and skills, revisit this again and shuffle the skills as needed.

8. Always Check Your Inventory For Consumable Items

There are a lot of rewards earned that are stored and collected for structure, merge, and unit upgrades and then there are also boosters and buffs that you may want to save for emergencies. There are, however, rewards that come in packages, and there are plenty such rewards in Top War: Battle Game.

Although there will be instances when you will be prompted to open these gifts, a lot of them wind up directly in your bag and you need to manually tap on each type to open them up. Make it a habit to pen these boxes and packages whenever you see them as most of them are best used sooner than later, especially tech chests. These chests contain the resources you need and constantly grind for in order to do some upgrades.

There will also be several items to discover that you can use for a variety of effects. One such example is the Help Request Letter, which reveals the location of a refugee camp when used. It is usually a strong enemy even at level 1 and the amass option will always be available for you to invite fellow alliance members to join in.

9. Get Ready For War

If you have played MMORTS games before, then you should already know that the first 48 hours or so are the most important as this will be the best time for you to set things up before reveling in countless battles with other players. You will have a shield for the first 48 hours of your game so be sure to make the most out of it. As a standard rule, avoid engaging other players within this period of time and focus on levelling up your camp and strengthening your armies.

Within the peaceful timeframe, you should already be acquainted with your alliance and already have a firm decision on whether or not you will be staying with them long-term or not. If it is the former, then one of the first alliance action should be to relocate close to one another. Staying within the vicinity of your fellow alliance members makes you a hard target for more powerful players, or even weaker ones that team up to take you down. Likewise, being offline and away from your virtual camp leaves you with next-door neighbors to keep watch of your base in case it gets jumped.

Hoping that you will be able to settle in at some spot close to your fellow alliance members, you need to set up a garrison unit on your war hall to defend against attackers. Keep in mind that you will want to update this from time to time as you acquire better heroes and unlock stronger units. Consider it a natural consequence that once you decide to attack anyone else’s base, that you will be attacked afterwards as well. As such before you assault anyone and take your shields down, remember to set you camp and armies up as much as you can.

Before you decide to attack another base, scout first to check the base’s strength. For starters, do not attack a base that is close to that person’s fellow alliance members’ camps as you will risk yourself and your fellow alliance members a cause for retaliation.

And that sums up our Top War: Battle Game beginner’s guide. There certainly are a lot of other features as well as special structures to discuss but if you read our guide in its entirety, we are certain that you will be able to figure out the rest on your own. We surely hope we made it easier for you to progress faster in Top War: Battle Game and if you have your own tips, cheats and strategies to share as well as some inquiries, don’t hesitate to drop us a line!

Apr 15, 2020

An overview of the basic mechanics of 7D2D as well as play styles and tips and tricks to help novice players find their feet more quickly in this astounding game. Come explore the endless variety, where Minecraft meets Left For Dead.

Guide to Basics


Setup and Starting a Game


Welcome to my 7 Days to Die (7D2D) guide. This guide aims to provide a roadmap for the novice player to bridge the challenges in the early game, and to give you targets to aspire to in the future (crafting, bases, role playing etc.).
Assuming you have successfully installed and launched 7D2D, on the main menu there are a whole lot of options. For now, select 'New Game' instead of 'Multiplayer' as some servers can be quite challenging to navigate. Create your Avatar to your liking but remember that this will be you in all your single and multiplayer games.
Once this is done, you'll be given the option to chose a map (Start with 'Navezgame', it's simpler to learn from). On the right hand side are a load of options. At this stage, select the easiest difficulty as this game is challenging enough in the beginning without worrying about dying every 5 mins and losing all your progress. In the advanced settings, also select 'Keep Toolbelt on Death'. Whether you want to keep your inventory on death is up to you ;) but for a taste of danger, keep it off. Increase the XP to 300% and drop the zombie night speed to 'Jogging'. Don't touch any other settings unless you are sure!!!
Launch the game on the left side of the screen. Congrats, you are on the path of being a Survivor!

Game Basics


Starter1. Controls
Every computer is different but the basic controls remain the same, more or less, as other similar games. Take a moment to press the Escape (Esc) button on your keyboard to open the pause menu and have a look through the controls. Make sure your key board is configured in game the way you want it. Key things to have on hand are: Directions (WASD), the Action button ('E'), reload ('R'), the shortcuts to your tool belt (1234567890), Next Item on Tool Belt ('Q'), Activate Stealth ('X'), Jump ('Spacebar'), and Inventory (Left Tab) and your mouse buttons: Fire/Hit - left click, Aim - Right Click, and zoom - wheel. Feel free to setup the way you want but make sure you are comfortable with the basic keys.
When comfortable, scale your graphics to suit your setup. Best is to have it running on the lowest you can tolerate until you gauge the impact the zombies will have on your system.
Return to the game, and have a look around the location you have spawned. There are a variety of environments ('biomes') in the game ranging from forests, to deserts, to snow. Furthermore, there are old cities and towns dotted all over the place, as well as radioactive areas on the borders of the map (instant death...). Roads link all the settlements, as well as Traders Posts and most buildings in general. Dirt roads generally lead to traders or small houses, while tarmac covered roads link 'cities'.
You will notice a number of things on your Heads Up Display (HUD): A clock and the day number (Day 1 to start with), as well as a load of things on your tool belt along the bottom centre of your screen and a compass reticle on the very top. On the bottom left is your health and stamina. Health does not increase over time by default and you need to eat food to regain it slowly, use some medications or chose certain talent points. Stamina comes back fairly quickly, and can be further increased with talents. You gain 1 point of health and stamina per level in game.
2. Dying
If your health drops below 0, you die. Simple. Lots of things will cause you to lose health including:
  • Zombie attacks
  • Zombie animals (wolves, coyotes, vultures, and bears)
  • Non-zombie animal attacks (coyotes, wolves, bears, boars and snow cats)
  • Falling from heights
  • Cave ins
  • Explosions (mines, grenades, rocket launchers...)
  • Traps
  • Other players on PvP servers...

If your hunger or thirst levels drop below 0, you die. Simple really, just like in real life. Unlike IRL, food and water levels drop at about the same rate, meaning you need to eat and drink every day. Being Thirsty or Hungry will cause your stamina to drop and if it hits 0 you die.
Falling from a great height will cause you to sprain your legs, break your legs and lose health and may kill you. You can offset the damage from falling with talents, books and gear.

Starter Base The Mechanical

If you die, you will re-spawn on your Bedroll which you make at the beginning of the game during the starting quests. If you lose your bedroll or want to spawn somewhere else on death (like in your base...) just make a new one from some plant fibres.
3. Intro Quests
The introductory quests introduce the bare minimum of crafting and building needed to start a budding player off. To harvest materials, use the left mouse button to 'hit' grass, plants, trees, logs and boulders to obtain plant fibres, wood and stone. Press Tab to open your inventory and use these materials to make a stone axe. Collect more plant fibres to make clothing to hide your nudity, and while hunting, keep an eye out for birds nests to gather feathers for arrows. You can hack the nests with your axe to also yield a few more feathers. Make all the items requested and place the fireplace, wooden block and bedroll by placing them on your tool belt, selecting them, and using the right mouse button to place them where you want them. Upgraded the wooden block using the stone axe by coming close to the wooden block and holding the right mouse button.
Congratulations, you now have some basic stone tools, weapons, and basic crafting knowledge! You also have 4 points to spend in the talent screen (more on this later...). The game will now direct you towards the nearest Trader Outpost which may be anywhere from a few meters away to a few kilometres/miles away... Unless it is very close, take your time before heading in that direction.
4. Game Variables
There are several elements to keep in mind:
  • Zombies are stupid, they will try to find the fastest way to you. This includes going through walls...
  • Zombies 'track' players based on their movement. Zombies will head to the nearest 'player known' location before targeting the player if they lose sight.
  • Zombies are attracted to noise. The area affected is variable. Constant loud noises (mining etc.) may attract screamers this may be a very bad thing...).
  • Zombie bites are potentially infectious. Avoid melee until you have some armour and stocks of honey/herbal meds/antibiotics.
  • Illnesses are a minor feature but can be lethal if caught at the wrong time. Avoid eating risky foods if you can (murky water, mouldy bread, old sham sandwich...).
  • The environment and weather affects your personal temperature. Outside the optimum range, this will increase your food & water usage. Being wet helps in hot environments and doesn't in cold ones (think reality...).
  • Zombies don't like heat and things that produce heat. This includes forges, campfires, torches, burning barrels and chemistry sets. Clusters of these produce 'heat islands' which attract screamers and other zombies. Use electrical items to reduce base heat where possible.
  • You need to eat and drink every day. Ideally, drink bottled water or brewed drinks and eat canned food to avoid illness. Collect recipes to craft better meals.

Pro-tips for Beginners
1. Talents
There are 5 sets of talents:
  • Perception
  • Strength
  • Fortitude
  • Agility
  • Intellect

Each set of talents has its own weapons it specialises in, as well as other advantages. It is clear from the spread of talents that this game encourages specialisation and team work, but as you can pick and chose your own build from each of the sets, the variety of options provides loads of different play styles (see below for some builds and role playing styles).
In the beginning, I suggest putting points into Strength and Fortitude talents:
  • Clubs to hit enemies on the head - 1 point.

Mining - Unlocks iron tool crafting and increasing gathering - 1 point.
  • Some Health regeneration - 1 point.
  • Less Stamina lost when running - 1 point.

No need to put points into increasing the value of Strength and Fortitude for now, but with the high XP multiplier, you'll have loads of points to spend soon. I suggest specialising in shotguns and clubs to begin with, as shotguns don't require brass to make their ammo and clubs are by far the best tool to crush heads with regularity in the beginning. Another good spend is a single point in cooking, to unlock basic recipes to survive on until you find more recipes.
For further suggestions on how to spend points in the first 40 levels, check out the 'All rounder' build in the Role Playing section below.
2. Books
In many buildings and other places, there are books that can be found. Mostly they can be found in bookcases, filing cabinets, desks and drawers, as well as far more rarely in some crates, trash heaps and chests. They can also be bought from the Traders for a premium in the Secret Stash section, or obtained as quest loot.Mechanic
Books contain bonus talents and skills in sets of 7 volumes. Having all 7 volumes confers a bonus talent depending on the volume. Check out the books section on the talents screen for more information. Some experienced players spend the first few days searching for books but this is not for the novice player who may die very quickly at this stage! Other books, schematics, can teach you how to make almost every item you can put talents in, including forges, tool benches, shotguns, even gyrocopters! As such, some talents are redundant later in the game as you can find all the schematics to make everything those points would unlock. This permits players with no talents in Intellect to eventually unlock all the building items and vehicles in game, though not the bonuses these talents confer... The same applies to all other talents that unlock crafting of specific items. Traders sell vials of 'Grampa's Forgettin' Solution' to allow you to reset your talents.
Books and schematics are randomly spawned loot in the world. Be careful not accidentally to 'scape' them into paper as the Xp or resale value is much higher.
3. Some notes on Armour
  • Armour is your friend. The more you have, the less damage you take, the less likely you are to die. Each point corresponds to ~1% less damage per hit. Without it, you will die quickly...
  • There are 2 types of armour: Heavy and Light. There are specialty points in Fortitude and Agility to enable you to make them, and to offset the disadvantages in speed and stamina regeneration associated with using them.
  • Each type of armour has different classes.
  • Heavy: Scrap, Iron, Steel, SWAT.
  • Light: Padded, Leather, Military.
  • Military armour and Steel armour require 'Parts' from scrapped armour of the same type of otherwise found in the world as loot. Steel and Military armours also require schematics to build them.
  • Use the best of any armour you find in the world, or craft yourself. At present, there are no advantages or disadvantages to wearing 'sets' of armour beyond the visible stats. Mix and match what is best for you.
  • SWAT armour can't be crafted at the moment but helmets can be found in the world and Traders.

4. Key points with Stealth
  • Stealth is a major advantage in the early game and even with no extra points in Agility provides a 2x bonus to any attack if the zombie/animal hasn't noticed you yet. In the early game, it can provide a crucial advantage. Play styles such as the 'Ninja Assassin' and 'Hunter-Gatherer' both rely on Stealth early on.
  • When in stealth mode, many variables affect how 'stealthy' you are (ie. how much less noticeable than 'normal' you are): Light & shadows, time of day, armour type, armour mods, tool use, movement speed, talents, books, zombie vigilance, zombie line of sight
  • Try to approach zombies from behind if they are not asleep.
  • Armour increases your noise. The heavier, the louder. Padded armour doesn't increase noise, but is much less strong than other types.
  • Some armour mods can decrease your noise.
  • Stealth doesn't work on blood moon horde nights as the horde can find you anywhere you are.

Looting for Beginners


In the beginning, everything seems useful and essential. In truth, many things are redundant by mid-late game as loot accumulates quickly. While dropping those sewing kits or lead items may seem like a waste, I'm going to run you through the main sources of essential components and other ways to get them.
Starting out, your main focus will be getting food, and finding enough essentials to start a basic base for the first horde night (yes, it might be at the end of day 7, but it arrives sooner than you expect!). Priorities for the first week:
  • All food items & drinks (these are your lifeline in the early game until you have a decent stockpile).
  • Finding a pot and metal grill for your campfire.
  • Wood, stones and clay for your base.
  • Any iron tools (especially a pick axe!).
  • Wood/iron for spike traps.
  • Clothing suitable for the climate (to avoid increased food/drink consumption).
  • Surviving until day 8.

If you find any guns, use them until you find those you want to specialise in. You can't afford to be picky early on, and if you are more experienced, you won't need this guide to direct you! Role playing aside, a survivor just needs to survive.
There are 24 fundamental components, that cannot be made from anything else. These are:
Starter base the mechanical
  • Small Stones
  • Iron
  • Lead
  • Nitrate
  • Oil Shale
  • Charcoal
  • Clay Soil
  • Wood
  • Plant Fibres
  • Dirty Water/Snow
  • Brass (from Radiators, trophies, candlesticks, and doorknobs)
  • Plant Seeds
  • Metal Springs (from cars, beds, sofas and some electrical appliances)
  • Plastic Scraps (many sources)
  • Bone (animals, rotting corpses, trash...)
  • Food items (fresh meat, fat, fruit, vegetables etc.)
  • Motors
  • Steel tool Parts
  • Motor Tool Parts
  • Weapon Parts
  • Armour Parts
  • Sewing Kits
  • Bottles of Acid
  • Headlights

All other items can be made from a combination of these using the appropriate tools and talents/books/schematics. As such, once you have the relevant tools and knowledge, the actual scavenging is a matter of preference where many items are redundant and can be scrapped.
  • The first 10 items on the list can be readily mined/found in the world. Some biomes contain more of these than others. Most can be ignored while looting to save on precious inventory space while in towns and cities.
  • Brass is a scarce commodity but can be obtained by melting down radiators from house walls and cars, brass candlesticks, brass doorknobs, brass trophies and Dukes Tokens. Ideally, do not scrap these items to get the most from them (scrapping loses 25% of the total resource, rounded down). Brass can also be found loose as loot, and wrenched from brass lamps and from door if you find the relevant book.
  • Bullets are easier to make than loot in large enough quantities needed to survive. You will need to make gunpowder, brass bullet casings and lead bullet tips for most ammunition types then 'construct' them at the workbench.
  • Shotgun ammo is different and needs paper, gunpowder and shotgun pellets. The lack of brass makes this of real benefit for much of the game.
  • Gunpowder is slow by hand, but much faster (and more economical!) with a chemistry set, and best with 1 point in Yeah Science! to benefit from bulk building with 800 apiece of nitrate and coal to make stacks of 1000 gunpowder.
  • Wood is easy to find by cutting down trees.
  • Motors can be found sporadically in vehicles you wrench into pieces and garages.
  • Slain animals, zombie or alive, can be cut apart with knives (or other tools for a lesser yield) to obtain fresh meat (rotten if from zombies/corpses), bones and animal fat. The yield can be increased with talents (but it's not all that worth it at the moment to be honest...)
  • Regular looting will reveal many sources of plastic and other items that can be broken down as needed or kept in their original form if deemed valuable enough (eg. Medical kits and bandages, tinned food, ammunition etc.).
  • Lead items should not be scavenged as lead is easily obtainable from mining in larger quantities even in the early game. The same applies to coal and nitrate in most cases. Iron, as it is so abundant in both looting and in mining, may be kept. Many items wrenched then produce, or scrap to, iron while exploring.
  • Bottles of acid are used to make wheels and a few high level food items (don't ask me... I didn't write the recipes...) so few are actually needed. They do sell for a reasonable price however.
  • Headlights are used to make some vehicle accessories, lanterns and spotlights. They also sell for a reasonable amount.
  • Clothing can be easily scrapped to cloth, as can excess bandages.
  • Low level (1-2) armour, steel tools and weapons should be scrapped for parts or resources as the value of each piece is relatively low.
  • Higher level items (3+) should be repaired and sold.
  • Adding mods to items increases their value as well as saving inventory space.

Keep your eyes open for storage mods to extend your carrying capacity and avoid being burdened. With the right mods on all clothing (pockets) and armour (storage packs) all burden can be alleviated without putting points into Pack Mule in the early game. In the late game, points in Pack Mule allow alternative mods on armour to boost effectiveness.

Base Building and Design


When building your first base, stay simple to begin with. You can always build a bigger, better one later on. The world is your oyster and if you can imagine it, you can probably make it!
1. Basic Starter Base
The following basic base model shouldn't take more than 2 game days (2 hours IRL) to obtain all the components, make the parts, and do the building. It's based on a design by *** which in turn is inspired by roman watchtowers. Simple but very effective. It can be expanded as needed.
Build a shovel and make a 6x6 hole 1 tile deep. This should give you lots of clay soil (600+). Hack apart bounders or mine stone underground until you have about 600 stone then combine with the clay to make 'cobblestones'. 4x cobblestone can be made into a cobblestone block which is much stronger than wooden blocks. They can be easily upgraded into flagstone blocks with 10 cobblestone later on, and then concrete when you have obtained it. Fill the 6x6 hole with 36 of the cobblestone blocks, then build up 4 walls leaving space for a doorway. Build a door from wood (or iron is better if you have it). Ideally, you want the walls to be 5 high, though 4 is enough. Build a ladder from wood to climb up and down.
Add a ceiling to your new base with more blocks, leaving space to access your ladder. Consider leaving some space to provide a line of attack to any zombies that get in to your base and start climbing the ladder. Build a few Secure Wooden Chests (10 wood each) to store your items safely in your base as anything left out will disappear after a few minutes. Build wooden bars (not the central ones!) and place them around the top of your wall so you can fire down on enemies. Add more bars in front to prevent you falling off (happens easily during blood moon nights)!
Make a trapdoor from wood (or better iron!) and upgrade it fully to cover up your ladder. Make a roof from more blocks at least 3 blocks above the 1st to allow easy space to move. You can alter the shape of the blocks by holding the 'R' key and selecting the shapes. Use the 'plate' option to have more overhead space. Make wooden spikes and place them all around your walls expect for the front door to encourage the zombies to attack from that direction alone. Upgrade everything you can with more cobblestone (priority to the first two levels of blocks in your walls), mining more stone and clay as needed. This should be sufficient for the first few horde nights. Expand defences and upgrade the walls periodically.
To defend, use a combo of bullets where you have them, stone arrows otherwise, and any junk turrets you find to focus fire on the front door, and later on the ladder. Avoid melee as the shear number will quickly overwhelm even experienced players. Breaking the ladder will encourage the zombies to attack your base to bring the building down...Starter Basethe Mechanic

Starter Base The Mechanics

2. Keys to a good base
Location, location, location
  • The more central your base, the easier it is to go looting to nearby cities. However, on multiplayer servers with free-for-all rules, this may make you a target...
  • Consider a site close to a sizeable city and nearby to a trader for ease of access. Makes questing much more enjoyable!
  • Sheer cliffs prevent zombie spawning, so a location with one entry point and vertical cliffs on 3 sides around is ideal for a horde base (as long as they can't jump down onto you!)
  • Consider the biome you want to base yourself in. Forest biomes are much more forgiving than desert and snow biomes, though the abundance of oil shale and other natural resources in the desert biome may offset this somewhat.
  • Naturally occurring or artificial islands can be used to slow the movement of zombies and add another layer of protection to bases.
  • Zombies can climb ladders!
  • Somehow the zombies also home in on the weakest section of your base. Use this to plan where you want the zombies to attack by reinforcing other areas more and focusing your defences.

Building tips
  • Build up, not down. Zombies can dig to you if it's the easiest path to get to you... but they can't fly (except those damn vultures!) so build UP!
  • Zombies will path along the line of least resistance, so fix you walls after each attack to avoid weak points they will home in on.
  • Zombies don't like spikes and will avoid them (more or less) if they can. Use them liberally. However, you don't get points for spike kills...
  • If using electrical traps such as Shotgun and SMG turrets, blade traps and more, be sure to put points into Intellect to gain experience from these kills. 5/5 in mechanical expertise gives a total of 50% of the Xp for just watching the traps do the job for you!
  • Upgrade everything periodically. The strongest blocks are steel upgraded from reinforced concrete. A fully upgraded block will cost at least 20 cement and 10 steel (86 stone, 200 iron scraps and 100 clay soil in raw ingredients).
  • If zombies can't find a clear way to get to you, or if the path is too difficult to overcome, they will simply attack the walls and any supports you have to try and bring the building crashing down. Unless you have an external building supporting your base (eg. ***) then you are better off giving them a clear path to follow.
  • Some buildings make great bases if appropriately adapted. These include unfinished skyscrapers, apartment complexes, and military complexes. Use your imagination to create an appropriate base.
  • Plan ahead. Whether it's plans to deal with cops, screamers, or mid-late game demolishers (they like to go 'boom' and destroy walls and traps alike...), there is no one solution. Check out the many Youtube videos on the topic for ideas and further tips!

3. Expansion ideas
  • Add a 2x2x2 moat and slope the sides to make it easy to walk into but steep to get out of. Fill with spikes (wooden or iron). Ring your base and add a bridge or two for you! Bonus points if you fill it with water (slows zombie movement) using a bucket.
  • Add electrical lights around the outside and inside that only light during hours of darkness using timed electrical relays
  • Set up external walls and ditches to force attacking hordes to pass through a network of traps. Bonus if you add iron bars over the top to fire down through. Double bonus for making iron cages to shoot at vultures easily.
  • Make a dedicated horde base away from your crafting areas. This might be a single level with traps and other defences, or a tower with layers of defences going up level by level. How long can you survive on a massive horde night with 64 zombies per wave?
  • Add ever greater rings of walls with layers of spikes between them and pillars to fire between. Hats off to Vedui for the inspirational videos showing this idea.
  • Build your base on a remote cliff with on access side. Burrow down into the rock and create your own underground factory and extensive defences from both above and below.
  • Build a helicopter/chopper pad on the roof of your base with a launch ramp to escape if the horde breaks through!
  • Build an underground escape tunnel with a getaway vehicle connected to another safe house and further defences!
  • Turn your base into a fortress with turrets, ramparts, murder holes, and use only wooden bows, crossbows, spears and other melee weapons to defend against the horde! Bonus points for building it to scale based on a real castle! Double bonus for using only stone blocks and no concrete or steel!

Role Playing and Weaponry


While absolutely not necessary to play the game, when starting a game for the second or third time, or just planning your build, it can be fun to approach it from a role playing perspective. This can be as a member of a team in multiplayer (essential on higher difficulties in the first weeks as each member is dependant on the others for survival), or as a solo character playing a particular style. Each role is my own invention for others to use as they will. I have allocated points up to level 40 without particular for books and schematics found in the world which add to the uniqueness of each character. Each character has a melee weapon and/or medium range firearm and/or long range weapon for a total of 2/3 per character.
1. The All Rounder
This is the one man, jack-of-all-trades, solo adventurer with his/her base of operations and a range of talents to go exploring, find food and trade and generally survive. Talents are in many skill sets to enable a variety of tasks to be performed as needed, and any tools needed to be made. A combo of shotguns and rifles takes advantage of the relative abundances of these munitions in the world and ease of fabrication, while the club backs them up, just in case...
  • Perception (3): Deadeye (2), Lockpicking (1), Animal Tracking (2), Lucky Looter (1), Salvage Operations (1).
  • Strength (5): Boomstick (3), Pummel Pete (3), Sexual Tyrannosaurus (4), Pack Mule (1), Miner 69'er (4), Mother Lode (4).
  • Fortitude (1): Living off the Land (1), Healing Factor (1), Rule 1 Cardio (1).
  • Intellect: (4): Advanced Engineering (2), Grease Monkey (1), Yeah Science (1).

2. The Base Builder
No fooling around for this guy/gal. Serious about building, mining, and crafting, the Base Builder heavily specialises in Intellect for crafting and a little in Strength to enhance resource acquisition. Predominantly armed with twin Scrap Turrets, backed up with a Shotgun and Sledgehammer, the Base Builder is a mean powerhouse of destruction that didn't leave the welcome mat outside the door. Cross that bridge at your peril.
  • Strength (3): Boomstick (1), Skull Crusher (2), Sexual Tyrannosaurus (3), Miner 69'er (3), Mother Lode (3).
  • Fortitude (1): Living off the Land (1), Healing Factor (1),.
  • Intellect: (10): Turret Syndrome (5), Advanced Engineering (3), Yeah Science (2).

Starter base the mechanics3. Ninja Assassin
Trained by the legendary masters of Japan before the war, the Ninja Assassin relies on Stealth, Blades, and Archery. Proficiency in long range fire arms is also encouraged for more challenging foes. With a heavy emphasis on the Agility skill tree, with select Perception perks for explosive effect, the Ninja Assassin's primary mode of gaining experience is thorough contract clearing of buildings and package acquisition with high stakes. Lethal, but almost invisible, and ruthlessly fast, he/she is most hated by zombies. Silencers are recommended for all firearms.
  • Perception (3): Deadeye (2), Lockpicking (1), The Infiltrator (2), Animal Tracking (2), The Penetrator (2).
  • Fortitude (1): Living off the Land (1), Healing Factor (1).
  • Agility (7): Archery (3), Deep Cuts (3), Light Armour (3), Parkour (3), Hidden Strike (4), From the Shadows (3).
  • Intellect: (1): Advanced Engineering (1).

4. The Titan
Need a one man army? The Titan is here for the task. Be it pummelling zombies with fists of steel, or tearing into zombies with streams of bullets, this bit of bad news has come to Navezgame. The Titan balances Strength and Fortitude with heavy armour, insane health regen and stamina control. Add in a flaming sledgehammer for effect... Unleash the untamed beast!
  • Strength (5): Skull Crusher (3), Sexual Tyrannosaurus (4), Master Chef (1).
  • Fortitude (8): The Brawler (4), Machine Gunner (2), Living off the Land (1), Healing Factor (4), Rule 1 Cardio (4).
  • Agility (1): Flurry of Blows (1).
  • Intellect: (1): Advanced Engineering (1).

5. The Hunter-Gatherer
Falling back to the 'caveman vs the world' approach, the Survivor places their trust in the wild. Paranoid and basic in their needs, hunter-gatherers have stuck with the basics because they work. Spears, Archery and occasionally a Club, the nomadic ways serve this survivor well in finding prey and lasting long after lesser men die of hunger and thirst in the wilds. In tribes, the hunter-gatherer uses rifles to bring down more prey with eagle-eyed precision and cook the most sumptuous meals to sustain the tribe.
  • Perception (5): Deadeye (3), Javelin Master (3), Animal Tracking (3).
  • Strength (3): Sexual Tyrannosaurus (3), Master Chef (2), Miner 69'er (1).
  • Fortitude (5): The Huntsman (3), Well Insulated (3) Living off the Land (3), Healing Factor (3), Rule 1 Cardio (2).
  • Agility (1): Archery (1), Hidden Strike (1).
  • Intellect: (1): Advanced Engineering (1).

6. The Urban Looter
A scavenger by nature, this creature excels in urban environments, ripping everything of value from home after home like a materialistic locust. While a parasitic entity by definition, this role doesn't only destroy but produces essential components needed by others and himself to outfit a strong base. Armed primarily with a wrench (grade 6 if possible, and fully modded) as well as a shotgun and scrap turret, the Urban Looter can break into anywhere and take everything. Never the less, this character is more a lover than a fighter!
  • Perception (6): Lockpicking (1), Lucky Looter (4), Salvage Operations (3).
  • Strength (5): Boomstick (1), Sexual Tyrannosaurus (4), Miner 69'er (2).
  • Fortitude (1): Healing Factor (1).
  • Intellect: (6): Turret's Syndrome (1), Advanced Engineering (2), Grease Monkey (1), Yeah Science (1).

7. The Quester
Living for the next great deed, and dedicated to uplifting the needs of the post-apocalyptic people, for a price of course. Questers journey from trader to trader taking on the most challenging of tasks for the greatest loot and glory and cash. From buried treasure to levels of slaughter that would quell most pirates, the Questers travel near and far to make the most of their calling. As such only the smartest and most fortuitous survive. Armed with stun batons, dual turrets, and long rifles, they are fearsome foes.
  • Perception (3): Deadeye (2), Lucky Looter (3), Salvage Operations (2).
  • Strength (1): Pack Mule (1), Master Chef (1), Miner 69'er (1).
  • Fortitude (1): Healing Factor (1).
  • Intellect: (10): Electrocutioner (1), Turret's Syndrome (5), The Daring Adventurer (5), Advanced Engineering (2), Grease Monkey (3).

8. The Masters (Multiplayer Co-op only)

The ultimate leaders and traders, they make their mark pushing others to do better and be better, and make themselves richer doing so. Ultimately, The Master can only do so if others are around to enable their benefit, but alas, it is a lonely world. Eminently proud and reluctant to get their hands dirty, the masters employ a turret and .44 Revolver to handle any unpleasantness that comes to pass, as well as having the sweetest rides around, they are also medics and can sweet talk everything they need otherwise... The Master wears only fine suits.
  • Fortitude (1): Healing Factor (1).
  • Agility (3): Gunslinger (2).
  • Intellect: (10): Turret's Syndrome (4), Better Barter (5), Charismatic Nature (4), Physician (5) Yeah Science! (4).

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